Original scoring and background music in a variety of styles and genres: Rock, Pop, Electronic, & more.
Custom sound effects, ambiences, and foley for video games, television, and film.
Mixing, editing, recording, arranging, and synthesizer programming.
Audio editing, file cleaning, and voice-over direction, recording and mixing.
XCOM 2: War of the Chosen – Tactical Legacy Pack
Category Video Games Platform PC Year 2018 Publisher Firaxis Credits Sound Design & Music
Alesis Strike Alesis
Category Music Technology Year 2017 Credits Senior Sound Designer
Created over 1600 multi-sampled instruments and 100 kits for the Alesis Strike electronic drum module, which involved recording, editing, processing, and programming over 60,000 samples.
XCOM 2: War of the Chosen
Category Video Games Platform PC, PS4, XBox One Year 2017 Publisher Firaxis Credits Sound Designer
Marvel Ultimate Alliance 2
Category Video Games Platform Xbox 360, PS3 Year 2009 Publisher Activision Credits Additional Composition, Sound Design, Dialogue Editing
For this Marvel all-star game, I primarily created synthesizer and percussion tracks to enhance the game’s score done by Trevor Morris.
I also created some sound effects and edited character dialogue.
Skylanders Swap Force
Category Video Games Platform PS3, Xbox 360, Wii, PS4, Xbox One, Wii U Year 2013 Publisher Activision Credits Sound Design
Season 1 Epic Beard Men
Category Music Year 2018 Credits Additional Synth Programming and Guitar
I had the honor of creating the chip tune ending on the album’s opener Five Hearts, and provided synth programming and guitar work on:
Dumb A** Kids
War On Christmas
Adam is a professional sound designer, composer, and producer based in the Boston area.
After graduating from the Berklee College of Music in 2007 with degrees in both Music Production and Engineering and Music Synthesis, he began to work alongside professional keyboardist David Rosenthal on projects including the broadway musical A Tale of Two Cities and the Billy Joel : Last Play at Shea concerts.
Adam landed his first video game role as an audio designer for Activision’s Guitar Hero handheld titles, and has worked both as a sound designer and composer for video game franchises that include XCOM 2, Marvel, Skylanders, and Transformers.
A self described ‘synthesizer geek’ with a passion for music technology, Adam has also worked in the music instrument industry doing sound design for products by Sonivox, Akai, and Alesis. He writes and performs music with his electronic rock band Big Time Kill and plays a wide variety of instruments including guitar, bass, keyboards, vibraphone, and mandolin.
I’d love to hear from you. If you have any questions or would like to discuss a project, you can contact me by email or use the form and I’ll get back to you as soon as possible.