
XCOM 2: War of the Chosen – Tactical Legacy Pack
Platform | PC |
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Year | 2018 |
Publisher | Firaxis |
Credits | Sound Design & Music |

Platform | PC |
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Year | 2018 |
Publisher | Firaxis |
Credits | Sound Design & Music |

XCOM 2: War of the Chosen
Platform | PC, PS4, XBox One |
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Year | 2017 |
Publisher | Firaxis |
Credits | Sound Designer |

Platform | PC, PS4, XBox One |
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Year | 2017 |
Publisher | Firaxis |
Credits | Sound Designer |

Skylanders Swap Force
Platform | PS3, Xbox 360, Wii, PS4, Xbox One, Wii U |
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Year | 2013 |
Publisher | Activision |
Credits | Sound Design |

Platform | PS3, Xbox 360, Wii, PS4, Xbox One, Wii U |
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Year | 2013 |
Publisher | Activision |
Credits | Sound Design |

Skylanders Battlegrounds
Platform | iOS |
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Year | 2012 |
Publisher | Activision |
Credits | Sound Design, Music Mixing & Editing |
In addition to being sold in the App Store, this title was bundled with an iOS Skylanders portal and sold in stores bundled with two other Skylanders iOS games.
For this project, I created original sound effects along with editing and enhancing existing Skylanders audio assets.
I also created all the ambiences, provided music editing and mixing, and created the audio for the game’s opening cutscene.

Platform | iOS |
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Year | 2012 |
Publisher | Activision |
Credits | Sound Design, Music Mixing & Editing |
In addition to being sold in the App Store, this title was bundled with an iOS Skylanders portal and sold in stores bundled with two other Skylanders iOS games.
For this project, I created original sound effects along with editing and enhancing existing Skylanders audio assets.
I also created all the ambiences, provided music editing and mixing, and created the audio for the game’s opening cutscene.

Notes To Grow On
Platform | iOS |
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Year | 2012 |
Publisher | First Act Inc. |
Credits | Composer, Mixer, Recording Engineer |
A fun instructional app for iOS that helps teach kids how to play guitar, harmonica, drums, and recorder.
I recorded all of the VO for this app, and rerecorded many of the instrument sounds in post production.
I also composed the background music, and mixed all the audio to be optimized for iPad and iPhone.

Platform | iOS |
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Year | 2012 |
Publisher | First Act Inc. |
Credits | Composer, Mixer, Recording Engineer |
A fun instructional app for iOS that helps teach kids how to play guitar, harmonica, drums, and recorder.
I recorded all of the VO for this app, and rerecorded many of the instrument sounds in post production.
I also composed the background music, and mixed all the audio to be optimized for iPad and iPhone.

Soulo Karaoke
Platform | iOS |
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Year | 2011 |
Publisher | Seven45 Studios |
Credits | Mixing, Composition |
A karaoke application for iOS.
I worked on this project post-release, providing mixing and lyric editing for additional songs.
I also composed and mixed the music for the public domain songs ‘Take Me Out to the Ball Game’ and ‘Danny Boy’.

Platform | iOS |
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Year | 2011 |
Publisher | Seven45 Studios |
Credits | Mixing, Composition |
A karaoke application for iOS.
I worked on this project post-release, providing mixing and lyric editing for additional songs.
I also composed and mixed the music for the public domain songs ‘Take Me Out to the Ball Game’ and ‘Danny Boy’.

Disney Spotlight
Platform | iOS |
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Year | 2011 |
Publisher | First Act Inc. |
Credits | Mixing |
A Disney themed karaoke application for iOS that features classic and modern Disney tunes.
I worked on this project post-release, providing mixing and lyric editing for additional songs.

Platform | iOS |
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Year | 2011 |
Publisher | First Act Inc. |
Credits | Mixing |
A Disney themed karaoke application for iOS that features classic and modern Disney tunes.
I worked on this project post-release, providing mixing and lyric editing for additional songs.

Guitar Hero (iOS)
Platform | iOS |
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Year | 2010 |
Publisher | Activision |
Credits | MIDI Note Tracking, Gameplay Design |
On this iOS version of Guitar Hero, I worked with a small team of designers and engineers to develop the play style for the game.
Figuring out how to play Guitar Hero using only one hand required a different set of rules and mechanics. My job was to craft the note tracks for the songs to feel good and be fun, and create that new set of rules.
I also note tracked some of the songs, and even had my band’s original song placed into the game.

Platform | iOS |
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Year | 2010 |
Publisher | Activision |
Credits | MIDI Note Tracking, Gameplay Design |
On this iOS version of Guitar Hero, I worked with a small team of designers and engineers to develop the play style for the game.
Figuring out how to play Guitar Hero using only one hand required a different set of rules and mechanics. My job was to craft the note tracks for the songs to feel good and be fun, and create that new set of rules.
I also note tracked some of the songs, and even had my band’s original song placed into the game.

Transformers: War for Cybertron (Decepticons)
Platform | DS |
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Year | 2010 |
Publisher | Activision |
Credits | Composer |
Some of my fondest memories from my childhood were playing with Transformers. Needless to say, this project was a lot of fun!
I composed music for the Decepticons SKU of Transformers: War for Cybertron along with my good friend Jason Willey.
I created all of the electronic drum beats and synthesizer parts, while Jason tracked the shred-tastic guitar and mixed the audio to suit the Nintendo DS speakers.

Platform | DS |
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Year | 2010 |
Publisher | Activision |
Credits | Composer |
Some of my fondest memories from my childhood were playing with Transformers. Needless to say, this project was a lot of fun!
I composed music for the Decepticons SKU of Transformers: War for Cybertron along with my good friend Jason Willey.
I created all of the electronic drum beats and synthesizer parts, while Jason tracked the shred-tastic guitar and mixed the audio to suit the Nintendo DS speakers.

Band Hero
Platform | DS |
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Year | 2009 |
Publisher | Activision |
Credits | MIDI Note Tracking, Sound Design, Mixing |
The first (and only) Guitar Hero DS title to feature guitar, bass, drums, and vocals.
In addition to tracking the guitar, bass, and drums for songs in this game, I also created some sound effects and mixed song stems to be optimized for the Nintendo DS speakers.

Platform | DS |
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Year | 2009 |
Publisher | Activision |
Credits | MIDI Note Tracking, Sound Design, Mixing |
The first (and only) Guitar Hero DS title to feature guitar, bass, drums, and vocals.
In addition to tracking the guitar, bass, and drums for songs in this game, I also created some sound effects and mixed song stems to be optimized for the Nintendo DS speakers.

Guitar Hero On Tour: Modern Hits
Platform | DS |
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Year | 2009 |
Publisher | Activision |
Credits | MIDI Note Tracking, Sound Design |
The first video game I ever worked on!
I provided guitar and bass note tracking for songs, as well as some sound design for this portable version of the Guitar Hero.

Platform | DS |
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Year | 2009 |
Publisher | Activision |
Credits | MIDI Note Tracking, Sound Design |
The first video game I ever worked on!
I provided guitar and bass note tracking for songs, as well as some sound design for this portable version of the Guitar Hero.

Marvel Ultimate Alliance 2
Platform | Xbox 360, PS3 |
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Year | 2009 |
Publisher | Activision |
Credits | Additional Composition, Sound Design, Dialogue Editing |
For this Marvel all-star game, I primarily created synthesizer and percussion tracks to enhance the game’s score done by Trevor Morris.
I also created some sound effects and edited character dialogue.

Platform | Xbox 360, PS3 |
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Year | 2009 |
Publisher | Activision |
Credits | Additional Composition, Sound Design, Dialogue Editing |
For this Marvel all-star game, I primarily created synthesizer and percussion tracks to enhance the game’s score done by Trevor Morris.
I also created some sound effects and edited character dialogue.

Alesis Strike
Alesis
Year | 2017 |
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Credits | Senior Sound Designer |
Created over 1600 multi-sampled instruments and 100 kits for the Alesis Strike electronic drum module, which involved recording, editing, processing, and programming over 60,000 samples.

Alesis Strike
Alesis
Year | 2017 |
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Credits | Senior Sound Designer |
Created over 1600 multi-sampled instruments and 100 kits for the Alesis Strike electronic drum module, which involved recording, editing, processing, and programming over 60,000 samples.

Akai Advance/VIP Software
Akai
Year | 2015 |
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Credits | Senior Sound Designer |
Programmed 100 arpeggiator presets for the Akai Advance keyboard series and developed plugin-maps for the accompanying VIP Software, which seamlessly maps any VST or AU plugin to your keyboards controls and allows you to browse through the plugin’s presets.

Year | 2015 |
---|---|
Credits | Senior Sound Designer |
Programmed 100 arpeggiator presets for the Akai Advance keyboard series and developed plugin-maps for the accompanying VIP Software, which seamlessly maps any VST or AU plugin to your keyboards controls and allows you to browse through the plugin’s presets.

Tony Coleman Drums
SONiVOX Plugins
Year | 2015 |
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Credits | Senior Sound Designer |
Mixed, programmed, and edited sounds for SONiVOX’s Tony Coleman Drums plugin.
Tony Coleman is a world renowned drummer known for his work with B.B. King, Etta James, Buddy Guy, and Albert King.

Tony Coleman Drums
SONiVOX Plugins
Year | 2015 |
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Credits | Senior Sound Designer |
Mixed, programmed, and edited sounds for SONiVOX’s Tony Coleman Drums plugin.
Tony Coleman is a world renowned drummer known for his work with B.B. King, Etta James, Buddy Guy, and Albert King.

The 809 (Content Update)
Akai
Year | 2014 |
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Credits | Sound Designer |
Created additional content for the 809 MPC Expansion plugin. Processed and created 100+ new samples derived from the 808 and 909 drum machines.

Year | 2014 |
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Credits | Sound Designer |
Created additional content for the 809 MPC Expansion plugin. Processed and created 100+ new samples derived from the 808 and 909 drum machines.

Shock and Awe
Big Time Kill
Year | 2018 |
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Credits | Artist, Producer, and Engineer |
The first full-length album I ever created. I’m the songwriter, producer, and engineer for all of the songs on this album and the primary performer along with additional performances by my bandmate Ben Caccia.

Shock and Awe
Big Time Kill
Year | 2018 |
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Credits | Artist, Producer, and Engineer |
The first full-length album I ever created. I’m the songwriter, producer, and engineer for all of the songs on this album and the primary performer along with additional performances by my bandmate Ben Caccia.

Season 1
Epic Beard Men
Year | 2018 |
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Credits | Additional Synth Programming and Guitar |
I had the honor of creating the chip tune ending on the album’s opener Five Hearts, and provided synth programming and guitar work on:
Five Hearts
Dumb Ass Kids
War On Christmas

Season 1
Epic Beard Men
Year | 2018 |
---|---|
Credits | Additional Synth Programming and Guitar |
I had the honor of creating the chip tune ending on the album’s opener Five Hearts, and provided synth programming and guitar work on:
Five Hearts
Dumb Ass Kids
War On Christmas

We Show Up
B. Dolan
Year | 2016 |
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Credits | Guitar/Programming |
A compilation of live recordings from B. Dolan’s shows from 2013-2015.
I did synth programming for all of the live backing tracks and play guitar on the song 2BAD featuring Sage Francis.

We Show Up
B. Dolan
Year | 2016 |
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Credits | Guitar/Programming |
A compilation of live recordings from B. Dolan’s shows from 2013-2015.
I did synth programming for all of the live backing tracks and play guitar on the song 2BAD featuring Sage Francis.

House of Bees Vol. 3
B. Dolan
Year | 2015 |
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Credits | Synth Programming/Orchestration |
The third release in B. Dolan’s “House of Bees” mixtape series.
I did additional synthesizer programming on the the track “Seat at the Table ft. Worldwide” as well as orchestration and synth programming on “The Devil & Jack McCarthy”

House of Bees Vol. 3
B. Dolan
Year | 2015 |
---|---|
Credits | Synth Programming/Orchestration |
The third release in B. Dolan’s “House of Bees” mixtape series.
I did additional synthesizer programming on the the track “Seat at the Table ft. Worldwide” as well as orchestration and synth programming on “The Devil & Jack McCarthy”

Kill The Wolf
B. Dolan
Year | 2015 |
---|---|
Credits | Guitar/Synths/Programming |
I contributed guitar, synths, and programming to many of the tracks on this powerhouse of an album produced by B. Dolan and DS3K. Guest appearances include Aesop Rock, Buck 65, Dave Lamb of Brown Bird, and Kathleen Stubelek of Circle Takes the Square.

Kill The Wolf
B. Dolan
Year | 2015 |
---|---|
Credits | Guitar/Synths/Programming |
I contributed guitar, synths, and programming to many of the tracks on this powerhouse of an album produced by B. Dolan and DS3K. Guest appearances include Aesop Rock, Buck 65, Dave Lamb of Brown Bird, and Kathleen Stubelek of Circle Takes the Square.

Elie Wiesel in Concert
Elie Wiesel
Credits | Music Copyist |
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This was a concert that occurred on December 18, 2010 that featured the legendary Elie Wiesel singing songs from his childhood.
I worked as a music copyist for this show, taking the orchestrator’s handwritten work and putting it into Finale music notation software.

Elie Wiesel in Concert
Elie Wiesel
Credits | Music Copyist |
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This was a concert that occurred on December 18, 2010 that featured the legendary Elie Wiesel singing songs from his childhood.
I worked as a music copyist for this show, taking the orchestrator’s handwritten work and putting it into Finale music notation software.

Liza’s at the Palace
Liza Minnelli
Credits | Synthesizer Operator |
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This is a Phil Ramone produced album that consists of songs Liza Minnelli performed for her live Broadway show of the same name.
I was hired to operate the MUSE Receptor during the recording session, which was used for orchestral string sounds.

Liza’s at the Palace
Liza Minnelli
Credits | Synthesizer Operator |
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This is a Phil Ramone produced album that consists of songs Liza Minnelli performed for her live Broadway show of the same name.
I was hired to operate the MUSE Receptor during the recording session, which was used for orchestral string sounds.

A Tale of Two Cities
The Broadway Musical
Credits | Assistant Synthesizer Programmer, Music Copyist |
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A Tale of Two Cities was a short-lived Broadway Musical that debuted in September 2008.
For the show there were three keyboardists that were being used to fill out the sound of the live orchestra.
I worked for professional keyboardist David Rosenthal assisting in programming the Kurzweil k2600 synthesizers and MUSE Receptors for the show.
I also worked as a music copyist as we had to create custom parts for the keyboardists, who would often be required to change keyboard patches multiple times per song.

A Tale of Two Cities
The Broadway Musical
Credits | Assistant Synthesizer Programmer, Music Copyist |
---|
A Tale of Two Cities was a short-lived Broadway Musical that debuted in September 2008.
For the show there were three keyboardists that were being used to fill out the sound of the live orchestra.
I worked for professional keyboardist David Rosenthal assisting in programming the Kurzweil k2600 synthesizers and MUSE Receptors for the show.
I also worked as a music copyist as we had to create custom parts for the keyboardists, who would often be required to change keyboard patches multiple times per song.

Billy Joel “The Last Play at Shea”
Billy Joel
Credits | Music Copyist, Transcriptionist |
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The “Last Play at Shea” were two Billy Joel concerts at Shea Stadium in July 2008. They were the last performances at the stadium before it was demolished.
On this project I worked as a music copyist and transcriber for Billy Joel’s keyboardist, David Rosenthal, who created arrangements of popular Billy Joel songs to be played with an orchestra that night.

Billy Joel “The Last Play at Shea”
Billy Joel
Credits | Music Copyist, Transcriptionist |
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The “Last Play at Shea” were two Billy Joel concerts at Shea Stadium in July 2008. They were the last performances at the stadium before it was demolished.
On this project I worked as a music copyist and transcriber for Billy Joel’s keyboardist, David Rosenthal, who created arrangements of popular Billy Joel songs to be played with an orchestra that night.
Contact Me!
I'd love to hear from you. If you have any questions or would like to discuss a project, you can contact me by email or use the form and I'll get back to you as soon as possible.
adam@adamschneidermusic.com |