Adam Schneider

music, production, & sound design

Excited to announce that I did sound design and composed a lot of the music in the new synth heavy soundtrack to XCOM 2: War of the Chosen – Tactical Legacy Pack DLC! This was a blast to work on and I couldn’t be happier with how it turned out. My audio lead Chris D’Ambrosio and I go way way back creating electronic music, and it was exciting to team up once again on a project like this.

https://xcom.com/news/entries/xcom-2-war-of-the-chosen-tactical-legacy-pack-dlc-release-date-pc-steam

My band Big Time Kill released our first full length album! I’m the songwriter, producer, mixer, and mastering engineer, so to say this release is very personal is an understatement. It’s available pay-what-you-want on our Bandcamp! https://bigtimekill.bandcamp.com/album/shock-and-awe

Very happy to announce that XCOM 2 expansion War of the Chosen is now available.  This is the first game I’ve worked on at Firaxis and I provided a lot of sound design for the Templars, Warlock, ambience, and a bunch more!  Honored to be part of Firaxis and such a great team.

https://xcom.com/war-of-the-chosen

I’ve been using the Tempest for a lot of sound design and music work lately and really loving it.  While it’s a fantastic instrument, it can be a bit daunting if you aren’t familiar with drum synthesis techniques, so I created this two part tutorial video to help people familiarize themselves with analog kick synthesis.  Check it out!

In my second tutorial video for the DSI Tempest I decided to create an 808 style clap.  A bit more complex than the kick drum tutorial, hope people enjoy it!

I recently picked up a DSI Tempest drum machine and I’ve been loving the thing to death so far.  One odd thing I’ve noticed is there seems to be some misinformation floating around that the Tempest can’t generate good kicks though, so I decided to create this tutorial where I replicate a classic 808 kick sound using the Tempest’s self resonating filter.

Check it on YouTube here!

Very excited to announce that today I begin my first day as a full time sound designer for Firaxis Games!  It’s an honor to be part of the company that has a long history of making critically acclaimed strategy games like Civilization and XCOM, and I’m eager to begin contributing to their legacy.  I’ll miss all my friends and team mates at inMusic Brands, but I know they’ll make me proud with the release of the Alesis Strike and I can’t wait for people to finally hear all the new sounds and kits I’ve made!

Happy to announce that over the past year I’ve been working as the Senior Sound Designer for the upcoming Alesis Strike drum kit!  The Strike kit made it’s debut at NAMM 2016 and will ship with 1000+ instruments and 100 kits.

More details and audio demos to come soon, but for now you can read up on the specs at the Alesis website.

http://www.alesis.com/products/view/strike-pro-kit

 

What I do

  • Composition Icon

    Composition

    Original scoring and background music in a variety of styles and genres: Rock, Pop, Electronic, & more.

  • Sound Design Icon

    Sound Design

    Custom sound effects, ambiences, and foley for video games, television, and film.

  • Music Production Icon

    Music Production

    Mixing, editing, recording, arranging, and synthesizer programming.

  • Post-production Icon

    Post Production

    Audio editing, file cleaning, and voice-over direction, recording and mixing.

About Adam

Adam is a professional sound designer, composer, and producer based in the Boston area.

After graduating from the Berklee College of Music in 2007 with degrees in both Music Production and Engineering and Music Synthesis, he began to work alongside professional keyboardist David Rosenthal on projects including the broadway musical A Tale of Two Cities and the Billy Joel : Last Play at Shea concerts.

Adam landed his first video game role as an audio designer for Activision’s Guitar Hero handheld titles, and has worked both as a sound designer and composer for video game franchises that include XCOM 2, Marvel, Skylanders, and Transformers.

A self described ‘synthesizer geek’ with a passion for music technology, Adam has also worked in the music instrument industry doing sound design for products by Sonivox, Akai, and Alesis. He writes and performs music with his electronic rock band Big Time Kill and plays a wide variety of instruments including guitar, bass, keyboards, vibraphone, and mandolin.

Contact Me

I’d love to hear from you. If you have any questions or would like to discuss a project, you can contact me by email or use the form and I’ll get back to you as soon as possible.